The Pit - Dying Light Guide - IGN (2024)

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Walkthrough

Bolt across the street to Dr. Zere’s lab! Fight off Rais’ men. Flank them if you can. Enemies will have less time to react and counter if you attack them from behind. When they are all dead, talk to the man in front of the lab door. It looks like Rais has kidnapped Dr. Zere. If it’s night time, take a nap until day time. Your flashlight will get you caught in a later section. Leave the safe zone and head for Rais’ base.

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Try to enter Rais’ base from the front. When Brecken tells you to find another way in, head left and hop the fences. Around the corner will be a red van. Climb up top that to reach a balcony. Follow the balcony around the back of the building and make your ascent. You should finally reach a ladder at the top balcony. Head across the roof the the opposite side. In the bottom corner is a room with a hatch leading inside the building. Avoid the soldiers and go inside.

After the call with the GRE’s replacement, go down the hall and pry open the elevator. Use the wire to slide down the the bottom floor. On the first floor, there should be one enemy on the mini map, just ahead and to the left. While he’s isolated from the other soldiers, flank and kill him. Head down the hall and attempt to do the same for the lone man in the room off the hallway. In that room is a Med Pack, which has multiple Med Kits. It is highly recommended that you pick that up.

Head down the stairs and take out the lone soldier at the end of the first hall. You should notice the open room ahead. This is where you first met Karim. Go through the opening in the wall and take a left before the room with the couch. After that left, take the first right. It should lead you into a room with a red computer. In the room is a pistol and two rifles, with tons of ammo. You will need those for the next segment. Collect the guns and go to the basem*nt.

Arm your new weapons as you enter the basem*nt. Down in the depths of Rais’ lair is a bunch of his cronies. Put those new guns to use. Click the right analog stick in to aim down the sights. Be aware that your ability to strafe is greatly diminished while aiming down the sights. Use cover and the red propane tanks around to eliminate all the thugs. At the end of this stretch of baddies is Dr. Zere. Get to him to trigger the next cutscene.

After Rais crashes the party, you will wake up in the Pit. The first “wave” in this arena is three shipping crates filled with walkers. Thin out one crate at a time. The zombies won’t leave unless provoked. To find weapons and fire crackers, climb on top of the crates. The real goal here is to lose as little health as possible. A few of these zombies are more aggressive than others. Focus your energy on them in the beginning and you will be fine. Luring zombies to spiky areas of the Pit might help a lot, few of them just get stuck onto spiky barrels - easy kills. Others can be dodged and kicked into spiky containers right away.

How to defeat the demolisher

Once you defeat them all, Rais will toss you a machete. You will need it for the gift he brings you from above. A new type of walker called the Demolisher enters the Pit and you need to kill it. The best strategy is to stay close and dodge out of the way. If you are too far away from him, he will throw rocks that deal a ton of damage. Staying near him will cause him to charge. Leap out of the way at the last second. After he charges, he stops to catch his breath. Hit him then to deal damage. Keep an eye out for him to swing around to knock you back. When he has less health, he will charge multiple times in a row before tiring. Also, throughout the boss fight, Runners will grace your presence. Take them out immediately. Stick with that pattern and you will be golden.

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Once you defeat the Demolisher, make sure to search the body! You will pick up an epic sledge hammer! Now Rais comes down to chat with you. He is not too happy that you survived. After a badass escape cutscene, it’s time to actively partake in escaping. The path is pretty straight forward. Follow the construction pieces that make a clear path. Stay clear of the bullets (duh) and red propane tanks. The enemies will shoot those to blow you up. Inside the basem*nt, head back the way you came in earlier and exit out the marked door.

Outside, Crane starts having seizures again. You cannot run or speed the process up, just walk toward the marker until he blacks out. Luckily Brecken found you and hid you away from Rais’ men. It’s time for you to escape the city.

Alternate, full video walkthrough:

Up Next: The Saviors

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Top Guide Sections

  • Walkthrough
  • Skills
  • Quarantine Zones
  • Safe Houses

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The Pit - Dying Light Guide - IGN (1)

Dying Light

Techland

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